While online gaming has brought about many benefits in today’s society, like improving social interaction and boosting morale, it has also led to negative consequences, such as affecting study habits and academic performance. Gamers who play for extended periods (above 3-4 hours) have a higher tendency to get hooked on the game itself. This decreases their ability to focus on other tasks, decreasing grades and overall academic performance.
Buying gadgets and electronics online has become very popular. In fact, some people believe that online shopping is even better because you can buy more for less. However, as technology becomes more and more advanced, more and more children are playing online video games. Some online games can be addictive, and more and more children are spending a lot of time in front of these electronic gadgets, preventing them from doing their homework. This can affect their academic performance.
Objectives of the Study
Today, video games have become a significant part of today’s culture. The popularity and ubiquity of video games make it an ideal topic for research. However, there seems to be little research on the effects of video games on cognition. This study aimed to determine the types of game genres with high academic and social benefits. The findings would be useful for teachers and parents. It also highlights the importance of developing well-balanced video games that have positive social, academic, physical, and emotional benefits.
- Materials & Methods
The study used purposive sampling wherein participants were Polytechnic University of the Philippines – Laboratory High School’s students. They were sampled from the senior high school students of Laboratory High School. The administration advised the researcher that the senior high school students of Laboratory High School were the most active participants in the different extracurricular activities of the school. Also, the researcher was aware that the high school students of Laboratory High School were the most active participants in the different extracurricular activities of the school. The students were recruited from the senior high school students, and the respondents were 102 senior high school students of Laboratory High School.
- Results and Discussion
The attainment of the objectives of the study was made possible through the utilization of the descriptive method of research. The sampling techniques were made through purposive sampling, wherein students who are actively playing any form of an online game were selected and participated to meet the population.
Since the invention of the internet, video games have become more and more popular than ever. This rise in popularity has allowed them to be extremely accessible, providing an avenue for games and game software to be downloaded, played, and shared. These games are also available on modern phones, tablets, and computers, allowing players to play them anytime they want. With video games becoming more and more accessible, the question remains: Are video games good for education?
For some time, academics have been aware of the effects video games have had on the lives of young people. The behaviour that is associated with gaming includes poor personal and academic habits. This essay will discuss the effects of online gaming on teenagers’ academic performance. It also looks at some recommendations for parents who want to protect their children from the negative effects of online gaming.
While online video games can be helpful learning tools, there is nothing that can replace time in a classroom—for the most part, playing online games does not aid students in developing skills such as critical thinking or problem solving. On the other hand, online games can be linked to increased behaviour problems and attention disorders.
There have been numerous studies that show that too much gaming is a problem for students, but it seems that a new study now shows that it can even impact their grades.